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Facade Shuffle: Practical Use of Randomization

By Billy Wong | Apr 20, 2018 8:30:00 AM

A row home facade, no more than 19 feet wide and 38 feet tall, is fairly easy to manage. There are only so many windows and material types on the wall of a two-family dwelling. But things can spiral out of control quickly as buildings sometimes are quite large. Too many varying openings and materials bring chaos to the brain, yet strict order creates monoliths composed by mundane pattern. In this study, we shuffle a building facade with a sleight of hand, in the hopes of breaking the monolith while maintaining order to the project.

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P2P Network, Cryptocurrency, and the Scalability Problem in Rendering

By Billy Wong | Apr 16, 2018 9:00:00 AM

The sudden burst of public attention to blockchain technology in 2017 caused many industries to evaluate their workflow. Most importantly, questioning the practicality of distributed effort over a peer-to-peer network. In the entertainment industry, media production quality has always been improving. So the demand for computing power is only going to increase. Cloud rendering service providers are beginning to notice their limit due to the fact that each cloud service is maintained by a single entity. A peer-to-peer network that secures transaction of data, which includes rendering jobs and currency exchanges, may be able to harness computing power globally without establishing a service provider that oversees all the activities.

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The Challenges of Creating Interactive Virtual Space

By Billy Wong | Apr 9, 2018 9:30:00 AM

For some creators, it is their dream to construct an unlimited virtual space. A place where the participants can do what their hearts desire. Because a well-designed interaction can enhance the experience in a certain space and time.

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Creating Physically Based Rendering (PBR) Materials

By Billy Wong | Apr 2, 2018 9:00:00 AM

Photorealism in 3D-rendered media is both craftsmanship and engineering led by the entertainment industry. To enhance architecture visualization, our team learned the value of materials in a rendering pipeline.

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Tackling Building Codes

By Billy Wong | Mar 26, 2018 8:47:04 AM

Studying building code, similar to legal writing, is anything but an easy task. Part of an architect's job is to make sure projects meet codes. Unfortunately, ambiguity and uncertainty are common while studying city code and building code. Submissions to the city that do not meet code requirements often drag on for days, hindering progress. DBLAB aims is to devise accurate and efficient strategies that realize triggered codes without sacrificing good spatial design.

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Everything VR

By Billy Wong | Mar 26, 2018 8:46:38 AM

In 2016, we bought the Oculus Rift DK2 and take one of our projects for a test run. We were all blown away by the experience. While visualizing a 3D model of a building on a monitor is already a valuable process, virtual reality headsets are designed to provide an immersive experience of space incomparable to a flat screen. That was when we knew we have to incorporate virtual reality during every design process.

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Introducing: DBLAB

By Billy Wong | Mar 26, 2018 8:43:18 AM

DBLAB is the Designblendz's effort to improve the process and delivery of architecture through research and development of methods. Our team is an integrated part of Designblendz that supports all aspects of the organization.

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